Stern Pinball Announces New Black Knight: Sword of RageĬHICAGO, IL – Ma– Stern Pinball, Inc., a global lifestyle brand based on the iconic and outrageously fun modern American game of pinball, proudly announced today the availability of a new line of pinball machines 40 years in the making. There is a ball save feature available on the left lane to get you back in the game.įinally, here’s how Stern Pinball announced their latest release: Unlike the original Black Knight but in keeping with the Black Knight 2000, Magna Save is only available on the right outlane. The Manga-Save drop targets The Magna-Save activation button on the lock bar A saved ball held by the Magna-Save magnet The three-bank is still there but on Black Knight: Sword of Rage the Magna-Save is activated by the action button on the lock bar. The feature is usually earned with playfield shots on a three-bank of drop targets and activated by a second flipper button. The second carry-over from earlier games is Magna-Save, the player-operated electromagnet found just about an outlane which allows a ball draining down the outlane to be stopped and dropped into the inlane instead. The awards range from super pops/orbits/lanes/slings/targets/spins to starting one of the six modes – Black Castle, Mud Bog, Molten Fire, Burning Sands, Wicked Cavern and Deep Freeze The six modes and six ‘super’ awards The Lightning Wheel features RGB LEDs beneath the lightning bolt inserts on all three models The Lightning Wheel gives out awards whenever it is spun. Two other big features from the earlier Black Knight games continue into this third game in the series. The Pro has no upper playfield As well as being a model, The Black Knight rides again at the back of the playfield The Pro lacks the upper playfield entirely. Being clear, there are limited opportunities for upper-playfield inserts to point to features, but no doubt the LCD display will direct you to the jackpot shots. The released balls drop onto the Lexan playfield. Three balls are locked, so time for multiball These are shot into a vertical U-turn and then held in the lock by a retractable post. The upper playfield and ball lock mechanism The upper playfield on the Premium and LEĪ standup target lights the locks on the metal ball lock mechanism which can hold up to three balls. The upper-playfield on the Premium and LE models are made out of Lexan so you can see the pop bumpers and rollover lanes below (as long as it is kept clean). The right ‘web-slinger’ and the steel launch lane to either the upper or lower playfields The ‘web-slinger’ on the left side of the playfield There is a drop target in the left lane on the Premium and LE, but an extra spinner on the Pro The shield lane upkicker, like another upkicker on the left, uses the ‘web-slinger’ curved ball guide to deliver the ball onto a passing wireform. The shield in The Black Knight’s left handĪn opto switch in front of the shield senses hits and raises shield to allow access to a U-turn lane and upkicker behind. In his left hand is his shield which is hit directly and which raises when struck. The motorised flail in the Black Knight’s right hand However, in his right hand is a a spinning flail which is motorised so it can spin whenever the ramp below is shot. The Black Knight isn’t a bash toy exactly, as you shoot the standup target in front of him rather than hit the model directly. He is represented on the playfield for the first time as a model and, apart from being internally lit by RGB LEDs synced to his speech, he has a couple more tricks up his sleeves. Probably the star of the game is The Black Knight himself. The LE/Premium on the left, the Pro on the right
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