Things like Skeletons won't give you anything from them which is useless. That with the Ancestral Home means you get HP from kills. You get caught in a vicious loop.Īlso, make sure all your cards are spawning enemies with a soul. I basically ruined a good run by taking that. Your skellies will die before they have a chance to do anything at the start of battle which means you take more damage which means your skellies die faster. But the Necromancer doesn’t get Max HP from armor, and the Magic HP you get from amulets is completely unaffected. a soul you kill, but removes Max HP gained from armor. I learned this the hard way: Don't take the trait that spreads out HP damage from your Necro to the minions. Loop Hero Necromancer Tips Loop Hero Necromancer Tips. +1 to max is okay but if your Skellies are weak then having more of them won't do much in the long run since that's DPS or damage on your necro you're missing out on. I've only gotten the archer a few times but archer monsters in general at strong as hell. The basic skellie isn't worth much but the Warrior and Tank are pretty strong. Level means they'll last longer in battle and quality means you'll get better ones. You want Quality and Level for your skellies. Evasion so you don't get attacked and attack speed so you summon faster. After that you wanna go evasion and attack speed. A free 200+ HP in every battle is a god send. My plan of attack so far with Necro has been magic HP which is pretty OP. Not worth it for any type of melee build. Does this means in case of the Necromancer that the summoned skeletons are going to have +5 damage against ratwolfs Or this is strictly hero damage, meaning this item is useless for the Necromancer Thank you for any information on this. Same with the Village? when you get that. The description of the item says that +5 hero damage against all ratwolfs. They aren't worth the hassle for the rewards you get from them. Personally, I just nuke them when they pop up. They spawn from ten rocks/mountains and two villages respectively. In general, don't pop the Goblin camp or Bandits until you're ready to deal with them.
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